Boutique XR studio · Barcelona
Immersive systems for museums, brands and live experiences.
We combine cinematic experience design with senior technical ownership: Unity, Unreal, interactive exhibits, simulators and XR deployments built to perform in real-world spaces.
Premium does not mean vague. It means precise, beautiful, and reliable.
TotemXR is a small senior team for projects where creative ambition and technical risk need to be owned together. We help institutions, studios and brands turn an immersive idea into a system people can actually use, maintain and evolve.
We are strongest when the brief needs both visual taste and engineering discipline: real-time 3D, headset deployment, mixed reality, multi-screen playback, interactive installations and custom tools around the experience.
In motion
Show the system, not only the promise.
Selected moving moments from real XR systems, prototypes and installations.
Selected work
Case studies with a clear role, not just pretty screenshots.
Landmarks XR
Interactive monument experiences with AI guide, hand gestures and photogrammetry scenes for on-site MR and remote VR exploration.
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Ousman XR
XR layer for performance, presence and story augmentation.
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Museo Jurásico AR
A mobile augmented reality experience that brings prehistoric characters into the museum visit through marker-based interaction.
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Europcar VR Basket
A match-day free-throw VR challenge delivered in under 10 days for Europcar at Roig Arena.
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5 Years Later
Cinematic VR scenes with a strong emphasis on mood, pace and interaction.
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Mapfre XR
Interactive brand layer designed for quick public engagement.
Read case studyCapabilities
What we build
Organized by client problem, not by buzzword.
Interactive museum exhibits
XR, projection, touch, sensors and real-time content for public-facing cultural or educational spaces.
VR / MR prototypes to deployment
From proof of concept to optimized builds, device testing, app-store packaging and operational handoff.
Simulators & training systems
Unity/Unreal systems for learning, rehearsal and embodied interaction with measurable behaviors.
Maintainable immersive software
Architecture, documentation and source-code ownership so clients are not locked into fragile vendor stacks.
Selected clients & partners
CUPRA
MAPFRE
Europcar
Naturgy
Mediapro
Universitat Politècnica de València
ADIBS
Brand activations, cultural prototypes, training systems and public-facing immersive deployments.
Process
From taste to production.
Audience, space, hardware, operational constraints and success criteria.
Fast real-time proof with the interaction, mood and technical risk exposed early.
Production-grade scenes, code, UI, device integration and content pipeline.
Testing, deployment package, documentation and maintainability plan.
Core team
Small senior crew, direct ownership.
Antonio Macedo
CEO / Product Engineer
Belén Navarro
Creative Design
Luciano Sappia
Head of Scientific Partnerships
Next step
Book a call