Boutique XR studio · Barcelona

Immersive systems for museums, brands and live experiences.

We combine cinematic experience design with senior technical ownership: Unity, Unreal, interactive exhibits, simulators and XR deployments built to perform in real-world spaces.

10+years XR / Unity
15+public deployments
Seniortechnical ownership
Studio posture

Premium does not mean vague. It means precise, beautiful, and reliable.

TotemXR is a small senior team for projects where creative ambition and technical risk need to be owned together. We help institutions, studios and brands turn an immersive idea into a system people can actually use, maintain and evolve.

We are strongest when the brief needs both visual taste and engineering discipline: real-time 3D, headset deployment, mixed reality, multi-screen playback, interactive installations and custom tools around the experience.

In motion

Show the system, not only the promise.

Selected moving moments from real XR systems, prototypes and installations.

Extended theater
MR cultural heritage
VR storytelling

Selected work

Case studies with a clear role, not just pretty screenshots.

Capabilities

What we build

Organized by client problem, not by buzzword.

01

Interactive museum exhibits

XR, projection, touch, sensors and real-time content for public-facing cultural or educational spaces.

02

VR / MR prototypes to deployment

From proof of concept to optimized builds, device testing, app-store packaging and operational handoff.

03

Simulators & training systems

Unity/Unreal systems for learning, rehearsal and embodied interaction with measurable behaviors.

04

Maintainable immersive software

Architecture, documentation and source-code ownership so clients are not locked into fragile vendor stacks.

Selected clients & partners

CUPRA MAPFRE Europcar Naturgy Mediapro Universitat Politècnica de València ADIBS

Brand activations, cultural prototypes, training systems and public-facing immersive deployments.

Process

From taste to production.

01 · Define

Audience, space, hardware, operational constraints and success criteria.

02 · Prototype

Fast real-time proof with the interaction, mood and technical risk exposed early.

03 · Build

Production-grade scenes, code, UI, device integration and content pipeline.

04 · Handoff

Testing, deployment package, documentation and maintainability plan.

Core team

Small senior crew, direct ownership.

Antonio Macedo

Antonio Macedo

CEO / Product Engineer

Belén Navarro

Belén Navarro

Creative Design

Luciano Sappia

Luciano Sappia

Head of Scientific Partnerships

Next step

Bring us a space, a story, or a technical mess worth fixing.

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